Battle brothers wiki shatter11/24/2023 ![]() If this attribute falls to 0, the character is killed or " struck down". Hitpoints ( HP) represent the health of a character. Hitpoints For calculation and further info see: HP Damage There is a specific Armor Attachment that applies similar effect for the body armor as well. This penalty can be decreased with Brawny perk, which also applies its effects to the head armor. Heavy armor also comes at the expense of a high penalty to Fatigue and Initiative. Heavily armored mercenaries can benefit from Battle Forged perk, which grants 30% armor damage reduction at 300/300 head/body armor setup (alas it has diminishing returns, when the current armor value decreases). Some body armor Attachments give other benefits: permanent acid protection or blocking damage of the first hit once a battle (unless it’s a 100% direct hit to HP). Some of the crafted Armor Attachments reduce the incoming damage of certain types: melee, ranged, armor ignoring damage. ![]() With no or destroyed body armor any hit to the body will cause direct damage to HP. Heavy head armor incurs substantial Vision penalty, which may handicap the use of some weapons and items, especially during the Nighttime.īody Armor For calculation and further info see: Armor Damageīody Armor value is determined by a character's body armor and is reduced by enemy hits to the body.ĭepending on the incoming attack’s armor ignoring properties and damage value, some damage can go thru the best body armor directly to the hitpoints. Head armor weighs less than body armor for the same amount of durability, but Armor Attachments cannot be applied. These bonus damages are negated by Steel Brow perk enemies possessing this perk also negate the Brute trait bonus damage of player's mercenaries. One-handed Axes' Chop skill deals additional 50% HP damage on top of that. Hits on the head are called critical hits and inflict 50% more HP damage. ![]() The head of a character is harder to hit than the body, but is more vulnerable to damage. With no or destroyed helmet any hit to the head will cause direct damage to HP. Head Armor is determined by a character's helmet and is reduced by hits to the head.ĭepending on the incoming weapon skill’s damage and armor ignoring values, some damage can go directly to the hitpoints even with the best head gear equipped. A visit to the alchemist before a particularly hard fight, switching gear and brothers around to counter a specific opponent and using nets to control engagements will help you survive a lot longer in the pits.Head Armor For calculation and further info see: Armor Damage However you can cancel it, before starting, like a regular contract. ![]() If you win the tournament you will get a named item.Īrena fights and tournaments are timed so you need to enter the Arena the same day you accepted the challenge, otherwise it is considered a failed contract. The further you progress, the tougher the opponents. The earlier you quit, the lower the prize. You use five men instead of the regular three, it consists of three rounds with no chance to rest or change brothers and gear, but with a possibility to quit after each round. Therefore if you arrive at the city during the night, you can compete in the Arena once during Dawn, and a second time when it's Morning.Īrena Tournament. It is worth noting that a new day begins in the Morning phase the game considers Dawn to be part of the prior day. You may compete in the Arena once per day. You can earn three traits Pit Fighter, Arena Fighterand Arena Veteran. The Arena can be found in one of the Deserts Cities with the Blazing Deserts DLC. The fight is randomized, however, and might not always be entirely fair. You can put up to three men for the fight. The Arena is a place where you can fight in small battle and gain a large sum of crowns without the need of contracts. ![]()
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